Simulations
« Previous EntriesAnother MUVE Gets Me to Just Leap In
Thursday, January 15th, 2009Another dispatch from the virtual world: the ongoing contest to create a three-dimensional social network has a new player: Just Leap In, a new multi-user virtual environment (MUVE). I can never resist a new virtual environment, so I installed the beta a couple of days ago and have been looking around ever since. So far, [...]
Virtual Realities Still Waiting for the Killer App
Friday, December 5th, 2008This is the topic I thought I had buried when I didn’t get a small NEH grant to develop a MUVE (multi-user virtual environment) based on 1984 within Second Life, the popular but declining virtual world. Okay, I thought, I’ll stick with the MOO version of Thoughtcrime (the 1984 game I developed), perhaps working on [...]
My Kind of Class: An Educational Role-Playing Game
Tuesday, December 2nd, 2008I have more than a passing interest in the educational value of role-playing and video games, particularly for teaching literature. The fourth chapter of Literature and the Web (shameless plug–now over 300 copies sold!) discusses one game–Thoughtcrime–based on George Orwell’s 1984. I’ve been receiving quite a few emails lately from teachers interested in playing this [...]
Google Lively: A User-Friendly but Limited Virtual Environment
Saturday, July 12th, 2008OVer the past few years, I’ve been keeping tabs on emerging virtual environments (Multi-User Virtual Environments or MUVES). Second Life has been my main interest, but I am also curious about the new Google Labs project called Lively. When I first heard of this project (October 2007 post here,) I was hopeful that it would [...]
Googleverse Coming Soon?
Friday, October 26th, 2007I was excited to see the following news about Google’s possible partnership with Multiverse, the massively multi-user online gaming platform that was the original choice for Edward Castronova’s Arden (though now it looks like the project will be using Neverwinter Nights and has possibly run out of money). In any case, this sounds like very [...]
Wired Geekipedia: Where’s Second Life?
Sunday, September 23rd, 2007Staying on top of technology trends is like running to stand still: things are always in flux, with new applications replacing old standbys at an increasingly rapid pace (this has been especially true since the so-called Web 2.0 revolution that has made Internet startups cool again–see TechCrunch for a great blog on this). One way [...]
Them’s the Breaks
Wednesday, August 8th, 2007Found out some disappointing news yesterday–the NEH Digital Startup Grant that we wrote to fund the literary role-playing game Thoughtcrime was not approved. I was optimistic that it would go through, given the very positive feedback our team received after the first submission. In any case, we’ll have to wait until a better opportunity comes [...]
Literary Uses of Second Life Emerging
Friday, July 6th, 2007My grant team and I are waiting to hear from the National Endowment for the Humanities about our small start-up grant. If awarded, the grant will fund the creation of a role-playing game (Thoughtcrime) based on George Orwell’s 1984 within Second Life. In the meantime, though, some other scholars/teachers are beginning to use the popular [...]
Return to Second Life
Tuesday, June 5th, 2007Over the last few months, I have been a little too busy to spend time in Second Life, the multi-user virtual environment that now claims nearly 7 millions registered users. What have I been doing? Working on a book (with, ironically, a chapter on Second Life), designing a new joomla-based site for the Lake Michigan [...]
More from Second Life: MIT Students Design Their Own Space
Thursday, March 22nd, 2007Thanks for everyone who stopped by my display at the GVSU Teaching and Technology Fair yesterday. I had engaging conversations with students and faculty alike, and one of the big themes was how Grand Valley might develop its own presence in Second Life in the upcoming years. MIT has a pretty compelling example of how [...]
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