Secondary Worlds

Teaching, Technology, and English Education

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Thoughtcrime Strikes Again

In light of several recent inquiries regarding Thoughtcrime, I’ve updated everything. Here’s all of the new information, including a link to the board game version. Introduction Thoughtcrime is an online role-playing game that I designed for use in secondary literature classes studying the novel 1984. Played in a text-based virtual world that attempts to replicate […]

Simulations

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Thoughtcrime

Introduction Thoughtcrime is an online role-playing game that I designed for use in secondary literature classes studying the novel 1984. Played in a text-based virtual world that attempts to replicate the totalitarian regime of Big Brother, Thoughtcrime pits players against each other in a subtle struggle for survival. Thoughtcrime may be played with small or […]

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Thoughtcrime: The Board Game

If you teach 1984 and want to try the game, you can follow the link below. I was hoping the final product would be a little cheaper (even with its steepish price tag, my profit is about $1.00 per unit sold). But I think it might be a blast for British literature students, AP literature […]

News, Simulations

But Seriously, Folks: Second Life and Thoughtcrime

Even though the overall effect of my short Second Life demo was comic–unintentionally nailing that German tourist with my motorcycle probably didn’t help–I do want us to think about its more serious academic applications. As I mentioned in class, there is a very large and vital community of educators (mostly university) who are using SL […]

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Thoughtcrime Update: What I’ve Been Up To

Longtime readers of this blog will know that I occasionally post updates on a literary game I’ve been working on for a few years now–a multiplayer online role-playing game based on 1984 by George Orwell. The game plays like an online version of the card game Mafia, only it is set in the futuristic world […]

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Thoughtcrime Part of Innovation Grant

Had some good news recently: my dissertation director at Western Michigan just landed a pretty sizable grant for creating and developing virtual realities for the study of literature (see the sixth bullet point). The cool part is that the grant is based, at least in part, on the work I did at Western–namely, setting up […]

News, Simulations

Thoughtcrime Begins

311ers, Remember that Thoughtcrime begins today (2/2/06) at 12:00 p.m. This post will serve as a discussion forum for the game. If you have technical difficulties accessing or playing the game, please post them here. What I’m really interested in, though, is the way playing Thoughtcrime helps or doesn’t help your reading of 1984. If […]

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Thoughtcrime Version 2.0

Earlier this fall, a server crash at Western Michigan University destroyed most of Thoughtcrime, the online role-playing game based on 1984 that I have been developing over the past two years. The loss seemed catastrophic at first, but it actually allowed me to fix a lot of the kinks that had bothered me before. I […]

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Thoughtcrime Round Two

Revenge of the Thought Police? You may have seen other posts on my blog about Thoughtcrime and wondered what it is all about. Thoughtcrime is an online role-playing game based on George Orwell’s classic 1984, a common text in the secondary literature canon. I designed Thoughtcrime to help students engage the text, connect to its […]

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Thoughtcrime Debut Finishes

Underground 1, Thought Police 0 The inaugural game of Thoughtcrime has ended in a way that Orwell might have approved: the Underground overthrew the regime of Big Brother by recruiting a majority of the population. The following two conversations happened in Weeks’ Junk Shop, one of the virtual locations in the game: Rutherford arrives from […]

Simulations

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