I just received word from iTunes that my third and final version of Bent Not Broken has just been approved. This marks the end of a long, long journey with the text, beginning in 2009 with the concept of the project, which was originally intended for print. After a year of writing and research, I began seeking out publishers in 2011. The next two years were spent mostly waiting for rejection letters from a host of big and small publishers, most of whom never looked at the manuscript.

And while I wouldn’t say no if,say, Scholastic came along and offered to publish the text, I have also discovered how well the book works in the digital, multimedia domain. I’ve been able to add a ton of rich content and make my own research process a little more transparent. Along the way, I also learned a ton about epublishing, and particularly the ins-and-outs of both Adobe InDesign (a good program) and the Apple store. In the future, software like Indesign will get easier to use and more accessible, much like web design software did in the late 1990s.

I am also excited to say that I just got a small GVSU grant and purchased six iPads for the Secondary English Education program at GVSU. I will be working with our newest faculty member, Bailey Herrmann, to develop iPad-based writing and reading projects beginning next semester. My hope is that students will produce ebooks somewhat like mine, taking classic, public domain literary texts such as Heart of Darkness and enriching them with images, video, and other kinds of interactivity.

There are other examples of this new, interactive classic already out there. If you have an iPad, I strongly recommend downloading the amazing Inkle version of Frankenstein which is a sort of choose-your-own adventure retelling of the classic text, this time set during the French Revolution. Inkle itself looks like a cool free tool that allows you to write interactive, reader-directed novels. I am also interested in the latest version of The Thirty-Nine Steps by John Buchanan, which NPR recently reviewed. It too bends genre, combining some game-like features with the text from the original novel, albeit abridged.

So, can students take a classic literary text and re-situate it in a rich multimedia environment, even adding interactivity that borders on gameplay? I have really high hopes, though I know that all that talk about “new forms” of books or reading in the 1990s ended up producing, well, awful hypertext novels that no one really reads or cares about.

Going to keep thinking about this. For now, just download Bent Not Broken and tell me what you think.